Wednesday, July 15, 2009

Press Start: Super Mario World - Star World and Special World

Wow, it's been awhile since my last post. I've been busy with things, not to mention that I had some problems with my laptop which is what I use when recording. Anyway, things are finally back on track and I got around to completing Star World and Special World.

Levels Completed
- Star World 1 (2 Exits), 2 (2 Exits), 3 (2 Exits), 4 (2 Exits), 5 (2 Exits)
- Gnarly
- Tubular
- Way Cool
- Awesome
- Groovy
- Mondo
- Outrageous
- Funky

Nothing really to comment on for Star World except that each level has 2 exits. Also, in Star World 2, I racked up a ton of lives by getting the star at the beginning and at the ? box along the way. I managed to get 16 lives in one go.

The Special World is where the fun really begins. These levels are very fun and interesting, usually deviating from the standard stuff. The most notable levels are Tubular, Groovy, Mondo, Outrageous, and Funky.

Tubular gave me a pretty rough time the first few play throughs. I need to get the P balloon and float through the entire level. One of the ? blocks has another P balloon but along the way, I would keep dying because I kept getting hit by the Volcano Lotus' fireball things since I always waited until the last second to get the second P balloon which would float by the lotus'. This is until I found out that there is a third P balloon on the ? block below one of the Chargin' Chucks. After figuring that out, this level became a breeze.

There's not much to say about Groovy other than that it's filled with Pokey's and since I had Yoshi with me, it was feeding time.

Mondo was another level that gave me a hard time. This is mainly because I kept getting hit by those stupid fish and the hammers thrown by Hammer Bro that sits on the flying blocks. The raising/rising of the water also put me in some rough spots too. Probably one of the more harder levels of Special World.

Ah, Outrageous. Full of flying bullet bills. If you're not careful, you'll be running right into them. This level is pretty fun since you have to stay on your toes.

Funky, the last level of Special World is fairly straight forward as it's just a long run to the right. If you have Blue Yoshi or get a blue shelled Koopa, you can fly across most of the level. There are a few hazards like Sumo Brothers, Super Koopas, and Chargin' Chucks. At the end of the stage, the message "YOU ARE A SUPER PLAYER" is spelled out in coins which is a nice touch.

Overall, Special World is very fun and one of my favourite areas of the game. After you beat Special World, the game changes aesthetically. Most of the colous change and some enemies change as well such as Koopas, becoming Masked Koopas.

Finally, I've reached the end of the game and the only thing left is to go through Bowser's Castle and save Peach. Watch out for the final update of Super Mario World!

Star World - http://www.youtube.com/watch?v=mQY0ILxdBJU
Special World (Part 1) - http://www.youtube.com/watch?v=faZJr9SjOCo
Special World (Part 2) - http://www.youtube.com/watch?v=Cl7mj29qLkY

You'll notice on the Special World videos that the area is already completed at the start. This is because the videos I recorded messed up so I had to record me playing through them all over again. You'll also notice that the Koopa Troopa's and other things have changed appearances and this is because I'm in the alternate world and I couldn't seem to get back.

As well, at the end of the Special World (Part 2) video, it shows me completing Donut Secret 1. When I beat Special World and checked my data, I only had 95 exits showing and this was the missing exit.